Thursday, August 30, 2012

Social Empire


Social Empires looks to take elements found in real-time strategy games and simplify them for Facebook. While the concept is sound, everything else falls apart rather quickly.
While most modern real-time strategy games have moved on from the small ideas and innovations found in the original Warcraft series, the core elements that made up the series serve as the foundation. In Social Empires, you’ll start with a small camp and a few villagers to build food-producing farms, harvest gold mines, and chop trees to collect the resources necessary to form an army. Buildings, such as a barracks, will also need to be completed in order to expand the army. Once finished, these buildings can produce valuable soldiers and archers needed for combat.
The reason you’ll need these soldiers is because of the troll army that threatens your camp. Eventually, you’ll need to attack the trolls and destroy their camp if you want to survive. Attacking works surprisingly well, and easy controls allow you to control your entire army with just one click.


The reason you’ll need these soldiers is because of the troll army that threatens your camp. Eventually, you’ll need to attack the trolls and destroy their camp if you want to survive. Attacking works surprisingly well, and easy controls allow you to control your entire army with just one click.


Missions are also a key element in Social Empires, and mainly serve as additional incentive to continue building your army and attacking your enemies. Unfortunately, the missions are completely bland and lifeless, with most of them being as simple as building a single gold mine or building five houses. Creativity was clearly not a priority in developing Social Empires.





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